![]() They're all weighty and satisfying, with each trigger-pull and sound feeling mean as hell. Everything from hefty mini-guns, to beefy energy revolvers, to burst-rifles with homing bullets are yours to mix and match. You can swap between any two weapons, with a wide-ranging arsenal opening up a few hours in. Ideally, you want to turn your enemies into packs of mince meat, and The Ascent gives you many ways to do this. How do you go about these disparate tasks? With a great deal of violence, that's how. ![]() Still, these proved to be nice asides from the main story, with tasks that had me collect the murky bath water of many sweaty Yodas, or grow and harvest some bacteria for an eccentric scientist. Side quests were guilty of this too, with their recommended levels feeling a bit off. You might transition from a rather relaxed shooting gallery, to an absolute horde of really tough cyborgs in a matter of seconds. This also isn't helped by The Ascent's tendency to throw a flood of drastically overpowered enemies your way from time to time. You can fast travel via metro stations or taxi, but even then, there's still a lot of running to be done. Sometimes you just want to soak up the atmosphere for a bit, but the game won't let you. They're reminiscent of Yakuza's roaming thugs who just won't leave you alone. Often, you'll run into packs of nasty creatures and gangs on your way to and from these areas, and it can get a bit tedious having to deal with them. Many of these involve moving from point A to point B, hacking something, then doing some fighting.Įxploring The Ascent's various highrises and underbellies is mostly a treat, but be warned that there's a fair amount of jogging and backtracking to be done. This is a believable cyberpunk universe that'll steadily open up as you complete main story quests. You'll dive into rusted tunnels, explore bustling cities teeming with buzzing neon signs, and slug it out in dingy clubs packed with sweaty aliens. There's no doubt it would make Cyberpunk 2077 overheat with jealousy - it's a feast for the robotic eyes. The Ascent does just enough to keep a vague amount of intrigue going, but mainly ensures that you're jetting around its world with a gun in tow.Īnd what a cyberpunk world The Ascent plops you in. Does it really matter, though? No, not really. They don't deal in emotional ties or bonds, only lots of swearing and dodgy business transactions. You're simply their errand boy, and they're simply vessels for context. ![]() "There's no doubt The Ascent's world would make Cyberpunk 2077 overheat with jealousy."ĭon't expect to dig deep into The Ascent's characters either. Too often it feels like listening to someone speak a language you don't understand, then looking up a glossary of terms afterwards in a desperate attempt to piece together what the heck they just said. More often than not, these chats end with exhaustive lists of one-word questions to provide definitions, to the point where you just can't be bothered anymore. The story is carried along by dialogue rife with silly terms like this. ![]() One was a bloated Gollum called Poone, who threw so much jargon my way I basically "flatlined", as they say in Ascent land. I found The Ascent's setup here quite interesting - until I spoke to some of the game's leading characters, that is. It's up to you to jack in, gear up, and blow the high-tech lid off this mystery. One day, the corp totally collapses, leaving all the districts in utter chaos. You play as a lowly worker who's enslaved by the Ascent Group, a shady mega-corporation that controls everything.
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